AI Insights · Timothy · April 2024
Top 5 Entertainment Mascot Games in Oman: Q1 2024
In Q1 2024, the top 5 entertainment mascot games in Oman showed diverse performance trends in downloads, revenue, and active users. Here are the highlights.
In the first quarter of 2024, Oman saw varying performance trends among the top 5 entertainment mascot games on a unified platform, according to data from Sensor Tower. Here's a closer look at how these games fared in terms of weekly downloads, revenue, and active users.
Sonic Dash: Fun Endless Runner from SEGA had an intriguing quarter. Weekly revenue remained relatively stable for most of the period, fluctuating between $16 and $23, before a significant surge in March, peaking at approximately $149 in the last week. Downloads showed a similar pattern, with a notable increase mid-quarter, reaching 2.4K in late January but then declining to around 919 by the end of March. Active users saw a peak of 51.5K in early January, tapering off to about 42.7K by the quarter's end.
Sonic Forces PvP Racing Battle, also from SEGA, exhibited a more fluctuating revenue trend, starting at $145 in early January and experiencing a low of $49 mid-February before stabilizing around $100 towards the end of March. Weekly downloads saw a significant drop from 3K in early January to around 863 in late March. Active users followed a similar trend, decreasing from 7.7K in the first week to approximately 3.3K by the quarter's close.
Hello Kitty Nail Salon by Budge Studios had a standout week in mid-February with revenue peaking at $273, although it generally hovered between $7 and $47 for most of the quarter. Downloads started at 1.2K in early January, gradually decreasing to around 651 by the end of March. Active users saw a peak of 5.8K in early January, with a gradual decline to approximately 3.5K by the quarter's end.
Minion Rush: Running game from Gameloft showed a steady performance in terms of revenue, peaking at $83 mid-January but mostly staying below $20 for the rest of the quarter. Downloads spiked to 2.2K in late January and late February but hovered around 300 to 400 for the remaining weeks. Active users saw a notable peak of 4K in late January and late February, settling around 2.8K by the end of March.
Sonic Dash 2: Sonic Boom from SEGA had a modest revenue performance, peaking at $24 in late January. Downloads were steady, with a significant rise to 1.9K in the final week of March. Active users saw a notable increase from 2.1K in early January to about 5.9K by the end of March.
For more detailed insights and data, visit Sensor Tower.